Weather effect
Roots and winter crops favor the cool air.
| Condition | Bonus to level-plus-mastery HP |
|---|---|
| Base matching weather | +20% |
| With Level 25 Windmill | +30% |
| At combined +100% weather-strength cap | +40% |
| Nonmatching seed | No weather bonus; no weather penalty |
Weather affinity is a positive bonus, not a penalty to other crops. It is recorded at planting. When the sky changes later, a growing crop keeps its recorded bonus. Windmill and companions strengthen the weather-bonus portion, not all of the original HP.
Seeds that match Cool Front
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| Seed | Rarity | Base HP | Base grow time | Level 1 weather HP |
|---|---|---|---|---|
| Radish | Common | 12 | 5m | 14 |
| Carrot | Common | 66 | 30m | 79 |
| Potato | Common | 456 | 4h | 547 |
| Turnip | Common | 1296 | 12h | 1555 |
| Beetroot | Uncommon | 400 | 2h | 480 |
| Cranberry | Rare | 132 | 20m | 158 |
| Crystal Cabbage | Rare | 2376 | 8h | 2851 |
| Ruby Rhubarb | Rare | 3564 | 12h | 4276 |
| Frost Grape | Epic | 454 | 45m | 544 |
| Ancient Worldroot | Mythical | 11160 | 8h | 13392 |
Weather timing
Weather changes with six-hour Harvest Pools. The repeating sequence is Rainy → Clear Skies → Heat Wave → Cool Front → High Winds → Celestial Night. Because it has six stages, a full sequence takes 36 hours, not one calendar day. The in-game weather display shows the active stage and countdown.