What is Beetroot?

Beetroot is a uncommon, balanced-cadence permanent seed in the root family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityUncommon
Acquisition8,000 Farm Coins
Base growing time2h
Base HP per produce400
Base HP/hour per plot200
Weather affinityCool Front (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Beetroot in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 8,000 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Beetroot seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1004002h2001
25005004241h 57m 36s216.32651
37001,2004481h 55m 12s233.33332
49802,1804721h 52m 48s251.06383
51,3803,5604961h 50m 24s269.56524
61,9305,4905201h 48m288.88895
72,6908,1805441h 45m 36s309.09096
83,77011,9505681h 43m 12s330.23267
95,28017,2305921h 40m 48s352.3818
107,38024,6106161h 38m 24s375.60989

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Beetroot
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
18882%
21220164%
31838246%
42765328%
5411064010%
6611674812%
7912585614%
81373956416%
92056007218%
103089088020%
114611,3698822%
126922,0619624%
131,0383,09910426%
141,5574,65611228%
152,3356,99112030%
163,50310,49412832%
175,25515,74913634%
187,88223,63114436%
1911,82335,45415238%
2017,73553,18916040%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot9311h 38m 24s567.6829

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.