What is Carrot?

Carrot is a common, active-cadence permanent seed in the root family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityCommon
AcquisitionStarter seed
Base growing time30m
Base HP per produce66
Base HP/hour per plot132
Weather affinityCool Front (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

A new farm starts with 1 Carrot seed copy. Open Seeds to find owned copies, or click an empty plot and choose Carrot. A planted copy becomes available again after harvest.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Carrot seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1006630m1321
21001006929m 24s140.81631
31402407328m 48s152.08332
42004407728m 12s163.82983
52807208127m 36s176.0874
63901,1108527m188.88895
75401,6508926m 24s202.27276
87602,4109325m 48s216.27917
91,0603,4709725m 12s230.95248
101,4804,95010124m 36s246.34159

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Carrot
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
1151522%
2233834%
3347246%
45112368%
576199710%
6114313812%
71714841014%
82567401116%
93841,1241218%
105771,7011420%
118652,5661522%
121,2973,8631624%
131,9465,8091826%
142,9198,7281928%
154,37913,1072030%
166,56819,6752232%
179,85329,5282334%
1814,77944,3072436%
1922,16866,4752638%
2033,25399,7282740%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot15324m 36s373.1707

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.