What is Wheat?

Wheat is a common, balanced-cadence permanent seed in the grain family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityCommon
AcquisitionStarter seed
Base growing time1h
Base HP per produce120
Base HP/hour per plot120
Weather affinityClear Skies (+15%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

A new farm starts with 2 Wheat seed copies. Open Seeds to find owned copies, or click an empty plot and choose Wheat. A planted copy becomes available again after harvest.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Wheat seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1001201h1201
210010012758m 48s129.59181
314024013457m 36s139.58332
420044014156m 24s1503
528072014855m 12s160.86964
63901,11015654m173.33335
75401,65016352m 48s185.22736
87602,41017051m 36s197.67447
91,0603,47017750m 24s210.71438
101,4804,95018449m 12s224.39029

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Wheat
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
18832%
2122054%
3183886%
42765108%
5411061210%
6611671512%
7912581714%
81373952016%
92056002218%
103089082420%
114611,3692722%
126922,0612924%
131,0383,0993226%
141,5574,6563428%
152,3356,9913630%
163,50310,4943932%
175,25515,7494134%
187,88223,6314436%
1911,82335,4544638%
2017,73553,1894840%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot26649m 12s324.3902

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.