What is Lettuce?

Lettuce is a common, rapid-cadence permanent seed in the vegetable family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityCommon
Acquisition250 Farm Coins
Base growing time10m
Base HP per produce24
Base HP/hour per plot144
Weather affinityRainy (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

A new farm starts with 1 Lettuce seed copy. Open Seeds to find owned copies, or click an empty plot and choose Lettuce. A planted copy becomes available again after harvest.

Buy additional copies in the Farm Coin Shop. Find Lettuce in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 250 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Lettuce seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1002410m1441
2100100259m 48s153.06121
3140240269m 36s162.52
4200440289m 24s178.72343
5280720299m 12s189.13044
63901,110319m206.66675
75401,650328m 48s218.18186
87602,410348m 36s237.20937
91,0603,470358m 24s2508
101,4804,950368m 12s263.41469

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Lettuce
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
1252512%
2386314%
35611926%
48420328%
5127330310%
6190520312%
7285805414%
84271,232416%
96411,873518%
109612,834520%
111,4424,276622%
122,1626,438624%
133,2449,682726%
144,86514,547728%
157,29821,845830%
1610,94732,792832%
1716,42149,213934%
1824,63273,845936%
1936,947110,7921038%
2055,421166,2131040%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot558m 12s402.439

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.