What is Potato?

Potato is a common, passive-cadence permanent seed in the root family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityCommon
Acquisition1,200 Farm Coins
Base growing time4h
Base HP per produce456
Base HP/hour per plot114
Weather affinityCool Front (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Potato in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 1,200 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Potato seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1004564h1141
21001004833h 55m 12s123.21431
31402405103h 50m 24s132.81252
42004405383h 45m 36s143.08513
52807205653h 40m 48s153.53264
63901,1105923h 36m164.44445
75401,6506203h 31m 12s176.13646
87602,4106473h 26m 24s188.08147
91,0603,4706743h 21m 36s200.59528
101,4804,9507023h 16m 48s214.02449

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Potato
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
144102%
2610194%
3919286%
41433378%
520534610%
630835512%
7461296414%
8681977316%
91033008318%
101544549220%
1123168510122%
123461,03111024%
135191,55011926%
147782,32812828%
151,1683,49613730%
161,7525,24814632%
172,6277,87515634%
183,94111,81616536%
195,91217,72817438%
208,86726,59518340%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot1,0623h 16m 48s323.7805

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.