What is Witchbell?

Witchbell is a legendary, balanced-cadence permanent seed in the flower family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityLegendary
AcquisitionCXL Shop
Base growing time2h
Base HP per produce2,546
Base HP/hour per plot1,273
Weather affinityCelestial Night (+25%)
Generation3
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Open Witchbell in the CXL Shop, sign in to CXL Games, and make sure the correct CryptoCrops farm is linked before checkout. After confirmed payment and delivery, the permanent seed appears on Seeds and in the planting menu. The live product page shows its price and availability.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Witchbell seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1002,5462h1,2731
210,00010,0002,6981h 57m 36s1,376.53061
314,00024,0002,8511h 55m 12s1,484.89582
419,60043,6003,0041h 52m 48s1,597.87233
527,44071,0403,1571h 50m 24s1,715.76094
638,420109,4603,3091h 48m1,838.33335
753,790163,2503,4621h 45m 36s1,967.04556
875,300238,5503,6151h 43m 12s2,101.74427
9105,420343,9703,7681h 40m 48s2,242.85718
10147,580491,5503,9201h 38m 24s2,390.24399

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Witchbell
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
188512%
212201024%
318381536%
427652048%
54110625510%
66116730612%
79125835714%
813739540816%
920560045918%
1030890851020%
114611,36956122%
126922,06161224%
131,0383,09966226%
141,5574,65671328%
152,3356,99176430%
163,50310,49481532%
175,25515,74986634%
187,88223,63191736%
1911,82335,45496838%
2017,73553,1891,01940%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot6,1731h 38m 24s3,764.0244

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.