What is Pumpkin?

Pumpkin is a uncommon, passive-cadence permanent seed in the vegetable family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityUncommon
Acquisition9,500 Farm Coins
Base growing time4h
Base HP per produce760
Base HP/hour per plot190
Weather affinityClear Skies (+15%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Pumpkin in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 9,500 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

← Scroll sideways to see every column →

All ten Pumpkin seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1007604h1901
25005008053h 55m 12s205.35711
37001,2008513h 50m 24s221.61462
49802,1808963h 45m 36s238.29793
51,3803,5609423h 40m 48s255.97834
61,9305,4909883h 36m274.44445
72,6908,1801,0333h 31m 12s293.46596
83,77011,9501,0793h 26m 24s313.66287
95,28017,2301,1243h 21m 36s334.52388
107,38024,6101,1703h 16m 48s356.70739

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

← Scroll sideways to see every column →

Mastery thresholds for Pumpkin
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
144162%
2610314%
3919466%
41433618%
520537610%
630839212%
74612910714%
86819712216%
910330013718%
1015445415220%
1123168516822%
123461,03118324%
135191,55019826%
147782,32821328%
151,1683,49622830%
161,7525,24824432%
172,6277,87525934%
183,94111,81627436%
195,91217,72828938%
208,86726,59530440%

A clearly defined maximum-seed example

← Scroll sideways to see every column →

ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot1,6953h 16m 48s516.7683

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.