What is Cotton?

Cotton is a rare, passive-cadence permanent seed in the field family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityRare
Acquisition66,000 Farm Coins
Base growing time6h
Base HP per produce1,881
Base HP/hour per plot313.5
Weather affinityClear Skies (+15%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Cotton in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 66,000 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Cotton seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1001,8816h313.51
22,0002,0001,9935h 52m 48s338.94561
32,8004,8002,1065h 45m 36s365.6252
43,9208,7202,2195h 38m 24s393.43973
55,49014,2102,3325h 31m 12s422.46384
67,69021,9002,4455h 24m452.77785
710,76032,6602,5585h 16m 48s484.46976
815,06047,7202,6715h 9m 36s517.63577
921,09068,8102,7835h 2m 24s552.18258
1029,52098,3302,8964h 55m 12s588.61799

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Cotton
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
144382%
2610764%
39191136%
414331518%
5205318910%
6308322612%
74612926414%
86819730116%
910330033918%
1015445437720%
1123168541422%
123461,03145224%
135191,55049026%
147782,32852728%
151,1683,49656530%
161,7525,24860232%
172,6277,87564034%
183,94111,81667836%
195,91217,72871538%
208,86726,59575340%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot4,1964h 55m 12s852.8455

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.