What is Barley?

Barley is a uncommon, overnight-cadence permanent seed in the grain family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityUncommon
Acquisition15,000 Farm Coins
Base growing time12h
Base HP per produce2,160
Base HP/hour per plot180
Weather affinityClear Skies (+15%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Barley in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 15,000 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Barley seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1002,16012h1801
25005002,28911h 45m 36s194.64291
37001,2002,41911h 31m 12s209.98262
49802,1802,54811h 16m 48s225.88653
51,3803,5602,67811h 2m 24s242.57254
61,9305,4902,80810h 48m2605
72,6908,1802,93710h 33m 36s278.1256
83,77011,9503,06710h 19m 12s297.18997
95,28017,2303,19610h 4m 48s317.06358
107,38024,6103,3269h 50m 24s338.00819

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Barley
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
133442%
258874%
37151306%
410251738%
5154021610%
6236326012%
7349730314%
85114834616%
97722538918%
1011534043220%
1117351347622%
1225977251924%
133891,16156226%
145841,74560528%
158762,62164830%
161,3143,93569232%
171,9715,90673534%
182,9568,86277836%
194,43413,29682138%
206,65119,94786440%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot4,8189h 50m 24s489.6341

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.