What is Watermelon?

Watermelon is a uncommon, overnight-cadence permanent seed in the fruit family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityUncommon
Acquisition13,000 Farm Coins
Base growing time8h
Base HP per produce1,440
Base HP/hour per plot180
Weather affinityHeat Wave (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Watermelon in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 13,000 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Watermelon seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1001,4408h1801
25005001,5267h 50m 24s194.64291
37001,2001,6127h 40m 48s209.89582
49802,1801,6997h 31m 12s225.93093
51,3803,5601,7857h 21m 36s242.52724
61,9305,4901,8727h 12m2605
72,6908,1801,9587h 2m 24s278.1256
83,77011,9502,0446h 52m 48s297.0937
95,28017,2302,1316h 43m 12s317.11318
107,38024,6102,2176h 33m 36s337.95739

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Watermelon
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
133292%
258584%
3715876%
410251168%
5154014410%
6236317312%
7349720214%
85114823116%
97722526018%
1011534028820%
1117351331722%
1225977234624%
133891,16137526%
145841,74540428%
158762,62143230%
161,3143,93546132%
171,9715,90649034%
182,9568,86251936%
194,43413,29654838%
206,65119,94757640%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot3,3516h 33m 36s510.8232

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.