What is Thunder Grape?

Thunder Grape is a legendary, active-cadence permanent seed in the berry family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityLegendary
AcquisitionFarm Frenzy medal shop
Base growing time45m
Base HP per produce759
Base HP/hour per plot1,012
Weather affinityHigh Winds (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

This variety is catalogued as an event seed, but it is not sold in the current Frenzy Medal Shop. No current event purchase is documented for it. Check future event announcements rather than looking for it in the ordinary Farm Coin Shop. Any already-owned copies remain usable.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Thunder Grape seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
10075945m1,0121
210,00010,00080444m 6s1,093.87761
314,00024,00085043m 12s1,180.55562
419,60043,60089542m 18s1,269.50353
527,44071,04094141m 24s1,363.76814
638,420109,46098640m 30s1,460.74075
753,790163,2501,03239m 36s1,563.63646
875,300238,5501,07738m 42s1,669.76747
9105,420343,9701,12337m 48s1,782.53978
10147,580491,5501,16836m 54s1,899.1879

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Thunder Grape
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
11515162%
22338314%
33472466%
451123618%
5761997610%
61143139212%
717148410714%
825674012216%
93841,12413718%
105771,70115220%
118652,56616722%
121,2973,86318324%
131,9465,80919826%
142,9198,72821328%
154,37913,10722830%
166,56819,67524332%
179,85329,52825934%
1814,77944,30727436%
1922,16866,47528938%
2033,25399,72830440%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot1,76636m 54s2,871.5447

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.