What is Supernova Pineapple?
Supernova Pineapple is a mythical, passive-cadence permanent seed in the fruit family. Each owned copy supports one simultaneous crop. Harvesting yields produce and makes that seed copy available to plant again; the permanent seed is not consumed.
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| Property | Value |
|---|---|
| Rarity | Mythical |
| Acquisition | November 2026 CXL Shop |
| Purchase price | US$94.00 per seed copy |
| Base growing time | 4h |
| Base HP per produce | 9,033 |
| Base HP/hour per plot | 2,258.25 |
| Weather affinity | Celestial Night (+25%) |
| Generation | 4 |
| Seed level cap | 10 |
| Mastery cap | 20 |
| New-purchase availability | November 1, 2026 00:00 UTC through December 1, 2026 00:00 UTC (exclusive) |
Planting and harvesting explains seed copies, timers and produce freshness. Seed levels and Crop Mastery improve a seed in different ways.
Where to get it
Buy Supernova Pineapple in the CXL Shop for US$94.00 per permanent seed copy. Sign in to CXL Games and link the correct CryptoCrops farm before checkout. Confirmed delivery adds the seed to Seeds and your empty-plot planting menu.
A delivered seed remains reusable after November ends. Confirmed paid orders can still be delivered after the sale closes. The live CXL product page is authoritative for checkout availability. See linking CXL Games or purchase-delivery help if the seed has not arrived.
Seed levels and exact upgrade prices
“Cost to reach” is the one-step upgrade from the preceding level. Level 1 is the starting state; cumulative upgrade cost excludes the seed purchase. HP/hour assumes immediate replanting, on-time harvests and one produce per crop on a Level 1 plot, with no Mastery, matching weather, fertilizer, buildings or companions.
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| Level | Cost to reach (coins) | Cumulative coins | HP each | Growing time | HP/hour | Farm level required |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 9,033 | 4h | 2,258.25 | 1 |
| 2 | 16,000 | 16,000 | 9,574 | 3h 55m 12s | 2,442.3469 | 1 |
| 3 | 22,400 | 38,400 | 10,116 | 3h 50m 24s | 2,634.375 | 2 |
| 4 | 31,360 | 69,760 | 10,658 | 3h 45m 36s | 2,834.5745 | 3 |
| 5 | 43,910 | 113,670 | 11,200 | 3h 40m 48s | 3,043.4783 | 4 |
| 6 | 61,470 | 175,140 | 11,742 | 3h 36m | 3,261.6667 | 5 |
| 7 | 86,060 | 261,200 | 12,284 | 3h 31m 12s | 3,489.7727 | 6 |
| 8 | 120,480 | 381,680 | 12,826 | 3h 26m 24s | 3,728.4884 | 7 |
| 9 | 168,670 | 550,350 | 13,368 | 3h 21m 36s | 3,978.5714 | 8 |
| 10 | 236,130 | 786,480 | 13,910 | 3h 16m 48s | 4,240.8537 | 9 |
Mastery requirements and points
These are harvest-equivalent progress requirements before Greenhouse and companion bonuses. Mastery adds Harvest Points based on the original Level 1 HP, not the upgraded seed-level value. Each level adds 2% of that original base, rounded up to a whole point. The bonus is added before matching-weather multiplication.
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| Mastery level | Additional progress | Total progress | Added HP each | Base-point bonus |
|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0% |
| 1 | 4 | 4 | 181 | 2% |
| 2 | 6 | 10 | 362 | 4% |
| 3 | 9 | 19 | 542 | 6% |
| 4 | 14 | 33 | 723 | 8% |
| 5 | 20 | 53 | 904 | 10% |
| 6 | 30 | 83 | 1,084 | 12% |
| 7 | 46 | 129 | 1,265 | 14% |
| 8 | 68 | 197 | 1,446 | 16% |
| 9 | 103 | 300 | 1,626 | 18% |
| 10 | 154 | 454 | 1,807 | 20% |
| 11 | 231 | 685 | 1,988 | 22% |
| 12 | 346 | 1,031 | 2,168 | 24% |
| 13 | 519 | 1,550 | 2,349 | 26% |
| 14 | 778 | 2,328 | 2,530 | 28% |
| 15 | 1,168 | 3,496 | 2,710 | 30% |
| 16 | 1,752 | 5,248 | 2,891 | 32% |
| 17 | 2,627 | 7,875 | 3,072 | 34% |
| 18 | 3,941 | 11,816 | 3,252 | 36% |
| 19 | 5,912 | 17,728 | 3,433 | 38% |
| 20 | 8,867 | 26,595 | 3,614 | 40% |
Base and maximum-seed examples
The matching-weather examples use Celestial Night at its normal +25% affinity bonus. Every example uses one produce per crop on a Level 1 plot, with no building, companion, fertilizer or late-harvest effects.
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| Scenario | HP each | Growing time | HP/hour |
|---|---|---|---|
| Level 1, Mastery 0, neutral weather | 9,033 | 4h | 2,258.25 |
| Level 1, Mastery 0, matching weather | 11,291 | 4h | 2,822.75 |
| Level 10, Mastery 0, neutral weather | 13,910 | 3h 16m 48s | 4,240.8537 |
| Level 10, Mastery 20, neutral weather | 17,524 | 3h 16m 48s | 5,342.6829 |
| Level 10, Mastery 20, matching weather | 21,905 | 3h 16m 48s | 6,678.3537 |
These are maximum seed-level and Mastery examples, not the maximum possible farm output. Plot yield, pond upgrades, Windmill strength, active companions and harvest timing change actual totals. Harvest Point calculations explains the order of operations.
Common questions
Why is an older crop worth less than the seed card? A planted crop keeps its planting-time stats. Upgrading the seed later does not change that crop. Missing its Perfect Harvest window can also reduce the recorded HP per produce in inventory.
Do plot upgrades grant extra seed copies? No. Higher-yield plots grant extra produce. The permanent seed copy becomes available again after the crop is harvested; base Crop Mastery progress is awarded per crop, not per extra produce item.
Does the seed expire when November ends? No. The November window limits new purchases. Already-owned copies, upgrades and Mastery remain on your farm.
