What is Sunflower?

Sunflower is a uncommon, passive-cadence permanent seed in the flower family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityUncommon
Acquisition11,000 Farm Coins
Base growing time6h
Base HP per produce1,140
Base HP/hour per plot190
Weather affinityHeat Wave (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Sunflower in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 11,000 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Sunflower seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1001,1406h1901
25005001,2085h 52m 48s205.44221
37001,2001,2765h 45m 36s221.52782
49802,1801,3455h 38m 24s238.47523
51,3803,5601,4135h 31m 12s255.97834
61,9305,4901,4825h 24m274.44445
72,6908,1801,5505h 16m 48s293.56066
83,77011,9501,6185h 9m 36s313.56597
95,28017,2301,6875h 2m 24s334.72228
107,38024,6101,7554h 55m 12s356.70739

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Sunflower
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
144232%
2610464%
3919696%
41433928%
5205311410%
6308313712%
74612916014%
86819718316%
910330020618%
1015445422820%
1123168525122%
123461,03127424%
135191,55029726%
147782,32832028%
151,1683,49634230%
161,7525,24836532%
172,6277,87538834%
183,94111,81641136%
195,91217,72843438%
208,86726,59545640%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot2,6534h 55m 12s539.2276

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.