What is Sugarcane?

Sugarcane is a rare, active-cadence permanent seed in the field family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityRare
Acquisition35,000 Farm Coins
Base growing time30m
Base HP per produce182
Base HP/hour per plot364
Weather affinityHeat Wave (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Sugarcane in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 35,000 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Sugarcane seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
10018230m3641
22,0002,00019229m 24s391.83671
32,8004,80020328m 48s422.91672
43,9208,72021428m 12s455.31913
55,49014,21022527m 36s489.13044
67,69021,90023627m524.44445
710,76032,66024726m 24s561.36366
815,06047,72025825m 48s6007
921,09068,81026925m 12s640.47628
1029,52098,33028024m 36s682.92689

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Sugarcane
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
1151542%
2233884%
33472116%
451123158%
5761991910%
61143132212%
71714842614%
82567403016%
93841,1243318%
105771,7013720%
118652,5664122%
121,2973,8634424%
131,9465,8094826%
142,9198,7285128%
154,37913,1075530%
166,56819,6755932%
179,85329,5286234%
1814,77944,3076636%
1922,16866,4757038%
2033,25399,7287340%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot42324m 36s1,031.7073

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.