What is Royal Saffron?

Royal Saffron is a legendary, balanced-cadence permanent seed in the flower family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityLegendary
AcquisitionCXL Shop
Base growing time2h
Base HP per produce2,024
Base HP/hour per plot1,012
Weather affinityHeat Wave (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Open Royal Saffron in the CXL Shop, sign in to CXL Games, and make sure the correct CryptoCrops farm is linked before checkout. After confirmed payment and delivery, the permanent seed appears on Seeds and in the planting menu. The live product page shows its price and availability.

Also included in these CXL bundles: Legendary Seed Collection. Check the bundle’s live eligibility and contents before paying; a bundle is not an additional free reward.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Royal Saffron seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1002,0242h1,0121
210,00010,0002,1451h 57m 36s1,094.38781
314,00024,0002,2661h 55m 12s1,180.20832
419,60043,6002,3881h 52m 48s1,270.21283
527,44071,0402,5091h 50m 24s1,363.5874
638,420109,4602,6311h 48m1,461.66675
753,790163,2502,7521h 45m 36s1,563.63646
875,300238,5502,8741h 43m 12s1,670.93027
9105,420343,9702,9951h 40m 48s1,782.73818
10147,580491,5503,1161h 38m 24s1,9009

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Royal Saffron
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
188412%
21220814%
318381226%
427651628%
54110620310%
66116724312%
79125828414%
813739532416%
920560036518%
1030890840520%
114611,36944622%
126922,06148624%
131,0383,09952726%
141,5574,65656728%
152,3356,99160830%
163,50310,49464832%
175,25515,74968934%
187,88223,63172936%
1911,82335,45477038%
2017,73553,18981040%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot4,7111h 38m 24s2,872.561

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.