What is Pineapple?

Pineapple is a rare, balanced-cadence permanent seed in the fruit family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityRare
Acquisition46,000 Farm Coins
Base growing time1h
Base HP per produce330
Base HP/hour per plot330
Weather affinityHeat Wave (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Pineapple in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 46,000 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

← Scroll sideways to see every column →

All ten Pineapple seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1003301h3301
22,0002,00034958m 48s356.12241
32,8004,80036957m 36s384.3752
43,9208,72038956m 24s413.82983
55,49014,21040955m 12s444.56524
67,69021,90042954m476.66675
710,76032,66044852m 48s509.09096
815,06047,72046851m 36s544.1867
921,09068,81048850m 24s580.95248
1029,52098,33050849m 12s619.51229

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

← Scroll sideways to see every column →

Mastery thresholds for Pineapple
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
18872%
21220144%
31838206%
42765278%
5411063310%
6611674012%
7912584714%
81373955316%
92056006018%
103089086620%
114611,3697322%
126922,0618024%
131,0383,0998626%
141,5574,6569328%
152,3356,9919930%
163,50310,49410632%
175,25515,74911334%
187,88223,63111936%
1911,82335,45412638%
2017,73553,18913240%

A clearly defined maximum-seed example

← Scroll sideways to see every column →

ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot76849m 12s936.5854

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.