What is Phoenix Pepper?

Phoenix Pepper is a legendary, rapid-cadence permanent seed in the vegetable family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityLegendary
AcquisitionFarm Frenzy medal shop
Base growing time15m
Base HP per produce276
Base HP/hour per plot1,104
Weather affinityHeat Wave (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

This variety is catalogued as an event seed, but it is not sold in the current Frenzy Medal Shop. No current event purchase is documented for it. Check future event announcements rather than looking for it in the ordinary Farm Coin Shop. Any already-owned copies remain usable.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Phoenix Pepper seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
10027615m1,1041
210,00010,00029214m 42s1,191.83671
314,00024,00030914m 24s1,287.52
419,60043,60032514m 6s1,382.97873
527,44071,04034213m 48s1,486.95654
638,420109,46035813m 30s1,591.11115
753,790163,25037513m 12s1,704.54556
875,300238,55039112m 54s1,818.60477
9105,420343,97040812m 36s1,942.85718
10147,580491,55042512m 18s2,073.17079

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Phoenix Pepper
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
1252562%
23863124%
356119176%
484203238%
51273302810%
61905203412%
72858053914%
84271,2324516%
96411,8735018%
109612,8345620%
111,4424,2766122%
122,1626,4386724%
133,2449,6827226%
144,86514,5477828%
157,29821,8458330%
1610,94732,7928932%
1716,42149,2139434%
1824,63273,84510036%
1936,947110,79210538%
2055,421166,21311140%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot64312m 18s3,136.5854

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.