What is Lavender?

Lavender is a rare, active-cadence permanent seed in the flower family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityRare
Acquisition40,000 Farm Coins
Base growing time45m
Base HP per produce272
Base HP/hour per plot362.6667
Weather affinityHigh Winds (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Lavender in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 40,000 Farm Coins. Buying a copy is different from paying to upgrade its level.

Also included in these CXL bundles: First Sprout (first-purchase eligibility applies). Check the bundle’s live eligibility and contents before paying; a bundle is not an additional free reward.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Lavender seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
10027245m362.66671
22,0002,00028844m 6s391.83671
32,8004,80030443m 12s422.22222
43,9208,72032042m 18s453.90073
55,49014,21033741m 24s488.40584
67,69021,90035340m 30s522.9635
710,76032,66036939m 36s559.09096
815,06047,72038638m 42s598.44967
921,09068,81040237m 48s638.09528
1029,52098,33041836m 54s679.67489

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Lavender
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
1151562%
22338114%
33472176%
451123228%
5761992810%
61143133312%
71714843914%
82567404416%
93841,1244918%
105771,7015520%
118652,5666022%
121,2973,8636624%
131,9465,8097126%
142,9198,7287728%
154,37913,1078230%
166,56819,6758832%
179,85329,5289334%
1814,77944,3079836%
1922,16866,47510438%
2033,25399,72810940%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot63236m 54s1,027.6423

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.