What is Cucumber?

Cucumber is a uncommon, rapid-cadence permanent seed in the vegetable family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityUncommon
Acquisition4,200 Farm Coins
Base growing time20m
Base HP per produce80
Base HP/hour per plot240
Weather affinityRainy (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Cucumber in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 4,200 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

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All ten Cucumber seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1008020m2401
25005008419m 36s257.14291
37001,2008919m 12s278.1252
49802,1809418m 48s3003
51,3803,5609918m 24s322.82614
61,9305,49010418m346.66675
72,6908,18010817m 36s368.18186
83,77011,95011317m 12s394.1867
95,28017,23011816m 48s421.42868
107,38024,61012316m 24s4509

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

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Mastery thresholds for Cucumber
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
1252522%
2386344%
35611956%
48420378%
5127330810%
61905201012%
72858051214%
84271,2321316%
96411,8731518%
109612,8341620%
111,4424,2761822%
122,1626,4382024%
133,2449,6822126%
144,86514,5472328%
157,29821,8452430%
1610,94732,7922632%
1716,42149,2132834%
1824,63273,8452936%
1936,947110,7923138%
2055,421166,2133240%

A clearly defined maximum-seed example

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ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot18616m 24s680.4878

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.