What is Coffee?

Coffee is a rare, balanced-cadence permanent seed in the fruit family. One owned copy supports one simultaneous planting. Harvesting returns that copy to availability; it does not consume the seed.

PropertyValue
RarityRare
Acquisition52,000 Farm Coins
Base growing time2h
Base HP per produce660
Base HP/hour per plot330
Weather affinityRainy (+20%)
Generation1
Seed level cap10
Mastery cap20
SeasonNot restricted to a named Harvest Pass

Planting and harvesting explains available seed copies, timers and freshness. Seed upgrades and Crop Mastery are separate systems.

Where to get it

Buy additional copies in the Farm Coin Shop. Find Coffee in the seed list (use its name or rarity filter), then choose Buy copy and confirm. One permanent copy costs 52,000 Farm Coins. Buying a copy is different from paying to upgrade its level.

Once acquired, look for this seed on Seeds or in an empty plot’s planting menu. If all copies are planted, wait for a harvest or obtain another copy; produce in the Barn is not a seed copy. All item sources explains the different shops and reward routes.

Seed levels and exact upgrade prices

“Cost to reach” is the one-step purchase from the preceding level; Level 1 is the starting state. Cumulative cost excludes buying the seed. HP/hour assumes instant replanting, one produce per harvest, no mastery, no matching weather, and no building or companion effects. The farm-level requirement applies to purchasing that level.

← Scroll sideways to see every column →

All ten Coffee seed levels
LevelCost to reach (coins)Cumulative coinsHP eachGrowing timeHP/hourFarm level required
1006602h3301
22,0002,0006991h 57m 36s356.63271
32,8004,8007391h 55m 12s384.89582
43,9208,7207781h 52m 48s413.82983
55,49014,2108181h 50m 24s444.56524
67,69021,9008581h 48m476.66675
710,76032,6608971h 45m 36s509.65916
815,06047,7209371h 43m 12s544.76747
921,09068,8109761h 40m 48s580.95248
1029,52098,3301,0161h 38m 24s619.51229

Mastery requirements and points

These are raw harvest-equivalent requirements without Greenhouse, Supplier or companion progress. Mastery adds points from the seed’s original base HP, not from the upgraded level value. The percentage column describes that original base; integer rounding can make the exact points slightly higher.

← Scroll sideways to see every column →

Mastery thresholds for Coffee
Mastery levelAdditional progressTotal progressAdded HP eachBase-point bonus
00000%
188142%
21220274%
31838406%
42765538%
5411066610%
6611678012%
7912589314%
813739510616%
920560011918%
1030890813220%
114611,36914622%
126922,06115924%
131,0383,09917226%
141,5574,65618528%
152,3356,99119830%
163,50310,49421232%
175,25515,74922534%
187,88223,63123836%
1911,82335,45425138%
2017,73553,18926440%

A clearly defined maximum-seed example

← Scroll sideways to see every column →

ScenarioHP eachTimeHP/hour
Level 10, Mastery 20, matching weather; no buildings/companions, Level 1 plot1,5361h 38m 24s936.5854

This is not the maximum possible farm output. Plot yield, pond reductions, Windmill strength, active companions, late harvesting, fertilizer and downtime change actual results. Harvest Point calculations explains the rounding and order of operations.

Common questions

Why is inventory worth less than the seed card? An older crop retains its planting-time stats and can lose value if harvested after its Perfect Harvest window. Inventory shows its recorded HP per item. A new seed upgrade does not retroactively alter an already growing crop.

Does a higher-yield plot give extra seed copies? No. It gives extra produce. One crop harvest still advances base mastery once, regardless of how many produce items it yields.