Earn and upgrade Bond levels
Only the active team earns Bond XP. Each seed harvest supplies max(1, floor(actual growing minutes)); each completed order supplies 30. The team shares a 720 XP/day earning budget, reset at UTC midnight. Each eligible active companion receives that event’s XP, up to its current requirement. Reach the threshold, then pay coins to advance. Bond levels cap at 25.
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| Current Bond level | XP to next | Common coins | Uncommon | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|---|---|
| 1 | 155 | 20 | 30 | 45 | 65 | 90 | 125 |
| 2 | 260 | 80 | 120 | 180 | 260 | 360 | 500 |
| 3 | 435 | 180 | 270 | 405 | 585 | 810 | 1,125 |
| 4 | 680 | 320 | 480 | 720 | 1,040 | 1,440 | 2,000 |
| 5 | 995 | 500 | 750 | 1,125 | 1,625 | 2,250 | 3,125 |
| 6 | 1,380 | 720 | 1,080 | 1,620 | 2,340 | 3,240 | 4,500 |
| 7 | 1,835 | 980 | 1,470 | 2,205 | 3,185 | 4,410 | 6,125 |
| 8 | 2,360 | 1,280 | 1,920 | 2,880 | 4,160 | 5,760 | 8,000 |
| 9 | 2,955 | 1,620 | 2,430 | 3,645 | 5,265 | 7,290 | 10,125 |
| 10 | 3,620 | 2,000 | 3,000 | 4,500 | 6,500 | 9,000 | 12,500 |
| 11 | 4,355 | 2,420 | 3,630 | 5,445 | 7,865 | 10,890 | 15,125 |
| 12 | 5,160 | 2,880 | 4,320 | 6,480 | 9,360 | 12,960 | 18,000 |
| 13 | 6,035 | 3,380 | 5,070 | 7,605 | 10,985 | 15,210 | 21,125 |
| 14 | 6,980 | 3,920 | 5,880 | 8,820 | 12,740 | 17,640 | 24,500 |
| 15 | 7,995 | 4,500 | 6,750 | 10,125 | 14,625 | 20,250 | 28,125 |
| 16 | 9,080 | 5,120 | 7,680 | 11,520 | 16,640 | 23,040 | 32,000 |
| 17 | 10,235 | 5,780 | 8,670 | 13,005 | 18,785 | 26,010 | 36,125 |
| 18 | 11,460 | 6,480 | 9,720 | 14,580 | 21,060 | 29,160 | 40,500 |
| 19 | 12,755 | 7,220 | 10,830 | 16,245 | 23,465 | 32,490 | 45,125 |
| 20 | 14,120 | 8,000 | 12,000 | 18,000 | 26,000 | 36,000 | 50,000 |
| 21 | 15,555 | 8,820 | 13,230 | 19,845 | 28,665 | 39,690 | 55,125 |
| 22 | 17,060 | 9,680 | 14,520 | 21,780 | 31,460 | 43,560 | 60,500 |
| 23 | 18,635 | 10,580 | 15,870 | 23,805 | 34,385 | 47,610 | 66,125 |
| 24 | 20,280 | 11,520 | 17,280 | 25,920 | 37,440 | 51,840 | 72,000 |
Path choices and milestones
The initial path selection is free at Bond 10. The strength path enhances the companion’s primary specialty by 1.2× at Bonds 10–14, 1.35× at 15–24 and 1.5× at 25, relative to the same level without a path. Secondary stats are not multiplied. The underlying level factor is (Bond level + 5) ÷ 30; specialty values are normalized so listed maximum strength-path stats are the actual Bond 25 result.
| Specialty | Utility path |
|---|---|
| Mastery | Supplier: +0.1 mastery per delivered seed produce |
| Fertilizer | Conservation: 8% chance to save a bag; max 3 saved bags/day across team |
| Orchard | Keeper: one additional missed cycle when at least one full cycle overdue |
| Freshness / late protection / weather | Garden Guardian: −2% new seed grow time, −4% at Bond 25 |
| Energy | Reserve: +2 hours at Bond 10, +4 at Bond 25; manual recharge only |
Changing an existing path costs 5,000 × rarity rank coins (5,000–30,000) and is allowed only after 24 hours since the previous selection. Updating the active team has a separate 30-minute cooldown.
Companion-only and combined caps
| Stat | Companion team cap | With buildings |
|---|---|---|
| Mastery progress | +80% | Greenhouse adds up to +20% |
| Fertilizer strength | +25% | +50% total strength increase |
| Orchard yield | +100% | Orchard trees use their level yield |
| Late penalty reduction | 25% | 75% total |
| Weather bonus strength | +50% | +100% total |
| New seed grow-time reduction | 10% | 34% total |
| Energy capacity bonus | 24 hours | 96 hours total including reserve |
| Produce freshness extension | 48 hours | Added to Barn freshness |
