Purpose and how to use it
Reduce growing time for new manual and automated plantings.
The pond provides irrigation, not fishing. New plantings grow 1% faster for each level after Level 1, reaching 24% reduction at Level 25. The Level 1 bonus is zero. It affects seed growing time after seed-level reduction; it does not shorten orchard cycles.
Click the building on your farm to open its menu. Moving a building changes its location, not its owned level. Farm editor placement rules explain entrances and walking access.
Where to get it
The Irrigation Pond is included with your farm at Level 1; you do not buy a separate building from the seed shop. Find it on My Farm and click its model to open its menu. If you stored or moved it, open Edit Farm → Buildings, select the owned building and place it again. Its level improvements are purchased from its own menu, not by buying another copy.
Every level: benefits, costs and requirements
Exact rule at building level L: Seed grow-time reduction fraction = (L − 1) ÷ 100. Percentage displays are rounded to at most four decimal places; the fraction above defines the exact calculation.
← Scroll sideways to see every column →
| Level | Benefit | Cost to reach (coins) | Cumulative coins | Farm level | Appearance |
|---|---|---|---|---|---|
| 1 | 0% shorter crop grow time | 0 | 0 | 1 | Farm Pond |
| 2 | 1% shorter crop grow time | 1,500 | 1,500 | 1 | Farm Pond |
| 3 | 2% shorter crop grow time | 2,500 | 4,000 | 2 | Farm Pond |
| 4 | 3% shorter crop grow time | 4,000 | 8,000 | 3 | Farm Pond |
| 5 | 4% shorter crop grow time | 6,000 | 14,000 | 4 | Garden Pond |
| 6 | 5% shorter crop grow time | 8,500 | 22,500 | 4 | Garden Pond |
| 7 | 6% shorter crop grow time | 11,500 | 34,000 | 5 | Garden Pond |
| 8 | 7% shorter crop grow time | 15,000 | 49,000 | 6 | Garden Pond |
| 9 | 8% shorter crop grow time | 19,000 | 68,000 | 7 | Garden Pond |
| 10 | 9% shorter crop grow time | 24,000 | 92,000 | 8 | Irrigation Pond |
| 11 | 10% shorter crop grow time | 30,000 | 122,000 | 8 | Irrigation Pond |
| 12 | 11% shorter crop grow time | 37,000 | 159,000 | 9 | Irrigation Pond |
| 13 | 12% shorter crop grow time | 45,000 | 204,000 | 10 | Irrigation Pond |
| 14 | 13% shorter crop grow time | 54,000 | 258,000 | 11 | Irrigation Pond |
| 15 | 14% shorter crop grow time | 64,000 | 322,000 | 12 | Water Garden |
| 16 | 15% shorter crop grow time | 76,000 | 398,000 | 12 | Water Garden |
| 17 | 16% shorter crop grow time | 90,000 | 488,000 | 13 | Water Garden |
| 18 | 17% shorter crop grow time | 106,000 | 594,000 | 14 | Water Garden |
| 19 | 18% shorter crop grow time | 124,000 | 718,000 | 15 | Water Garden |
| 20 | 19% shorter crop grow time | 145,000 | 863,000 | 16 | Estate Pond |
| 21 | 20% shorter crop grow time | 169,000 | 1,032,000 | 16 | Estate Pond |
| 22 | 21% shorter crop grow time | 196,000 | 1,228,000 | 17 | Estate Pond |
| 23 | 22% shorter crop grow time | 226,000 | 1,454,000 | 18 | Estate Pond |
| 24 | 23% shorter crop grow time | 260,000 | 1,714,000 | 19 | Estate Pond |
| 25 | 24% shorter crop grow time | 300,000 | 2,014,000 | 20 | Grand Irrigation Pond |
How bonuses combine
Building effects apply only to their named mechanic. Active companion effects combine with buildings under the game’s caps: late-penalty reduction 75%, weather-bonus strength increase 100%, fertilizer strength increase 50%, seed grow-time reduction 34%, and automation capacity 96 hours. These caps describe fully combined systems, not bonuses supplied by this building alone.