Purpose and how to use it
Keep more Harvest Pts when crops are harvested late.
The Silo reduces the penalty for harvesting late. It does not extend the Perfect Harvest timer and does not restore points on produce already harvested. At Level 25, it halves the ordinary late-harvest penalty; it does not add 50% to every harvest.
Click the building on your farm to open its menu. Moving a building changes its location, not its owned level. Farm editor placement rules explain entrances and walking access.
Where to get it
The Grain Silo is included with your farm at Level 1; you do not buy a separate building from the seed shop. Find it on My Farm and click its model to open its menu. If you stored or moved it, open Edit Farm → Buildings, select the owned building and place it again. Its level improvements are purchased from its own menu, not by buying another copy.
Every level: benefits, costs and requirements
Exact rule at building level L: Penalty reduction fraction = (L − 1) ÷ 48. Percentage displays are rounded to at most four decimal places; the fraction above defines the exact calculation.
← Scroll sideways to see every column →
| Level | Benefit | Cost to reach (coins) | Cumulative coins | Farm level | Appearance |
|---|---|---|---|---|---|
| 1 | 0% less late-harvest penalty | 0 | 0 | 1 | Grain Store |
| 2 | 2.0833% less late-harvest penalty | 1,500 | 1,500 | 1 | Grain Store |
| 3 | 4.1667% less late-harvest penalty | 2,500 | 4,000 | 2 | Grain Store |
| 4 | 6.25% less late-harvest penalty | 4,000 | 8,000 | 3 | Grain Store |
| 5 | 8.3333% less late-harvest penalty | 6,000 | 14,000 | 4 | Loading Silo |
| 6 | 10.4167% less late-harvest penalty | 8,500 | 22,500 | 4 | Loading Silo |
| 7 | 12.5% less late-harvest penalty | 11,500 | 34,000 | 5 | Loading Silo |
| 8 | 14.5833% less late-harvest penalty | 15,000 | 49,000 | 6 | Loading Silo |
| 9 | 16.6667% less late-harvest penalty | 19,000 | 68,000 | 7 | Loading Silo |
| 10 | 18.75% less late-harvest penalty | 24,000 | 92,000 | 8 | Country Silo |
| 11 | 20.8333% less late-harvest penalty | 30,000 | 122,000 | 8 | Country Silo |
| 12 | 22.9167% less late-harvest penalty | 37,000 | 159,000 | 9 | Country Silo |
| 13 | 25% less late-harvest penalty | 45,000 | 204,000 | 10 | Country Silo |
| 14 | 27.0833% less late-harvest penalty | 54,000 | 258,000 | 11 | Country Silo |
| 15 | 29.1667% less late-harvest penalty | 64,000 | 322,000 | 12 | Farm Granary |
| 16 | 31.25% less late-harvest penalty | 76,000 | 398,000 | 12 | Farm Granary |
| 17 | 33.3333% less late-harvest penalty | 90,000 | 488,000 | 13 | Farm Granary |
| 18 | 35.4167% less late-harvest penalty | 106,000 | 594,000 | 14 | Farm Granary |
| 19 | 37.5% less late-harvest penalty | 124,000 | 718,000 | 15 | Farm Granary |
| 20 | 39.5833% less late-harvest penalty | 145,000 | 863,000 | 16 | Estate Granary |
| 21 | 41.6667% less late-harvest penalty | 169,000 | 1,032,000 | 16 | Estate Granary |
| 22 | 43.75% less late-harvest penalty | 196,000 | 1,228,000 | 17 | Estate Granary |
| 23 | 45.8333% less late-harvest penalty | 226,000 | 1,454,000 | 18 | Estate Granary |
| 24 | 47.9167% less late-harvest penalty | 260,000 | 1,714,000 | 19 | Estate Granary |
| 25 | 50% less late-harvest penalty | 300,000 | 2,014,000 | 20 | Harvest Granary |
How bonuses combine
Building effects apply only to their named mechanic. Active companion effects combine with buildings under the game’s caps: late-penalty reduction 75%, weather-bonus strength increase 100%, fertilizer strength increase 50%, seed grow-time reduction 34%, and automation capacity 96 hours. These caps describe fully combined systems, not bonuses supplied by this building alone.