Purpose and how to use it

Manage Premium automation and increase recharge capacity.

The station opens Auto Cropper controls. Its base energy capacity is 24 hours and each level adds two hours, up to 72. Upgrading the station requires active Premium. Queue slots are a separate capacity purchase. Recharging resets energy to now plus capacity; it does not add another full charge on top of existing energy.

Click the building on your farm to open its menu. Moving a building changes its location, not its owned level. Farm editor placement rules explain entrances and walking access.

Where to get it

The Auto Cropper Station is included with your farm at Level 1; you do not buy a separate building from the seed shop. Find it on My Farm and click its model to open its menu. If you stored or moved it, open Edit Farm → Buildings, select the owned building and place it again. Its level improvements are purchased from its own menu, not by buying another copy.

Every level: benefits, costs and requirements

Exact rule at building level L: Energy capacity = 24 + 2 × (L − 1) hours. Percentage displays are rounded to at most four decimal places; the fraction above defines the exact calculation.

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Complete Auto Cropper Station upgrade table
LevelBenefitCost to reach (coins)Cumulative coinsFarm levelAppearance
124 hours of energy capacity001Cropper Station
226 hours of energy capacity3,7503,7501Cropper Station
328 hours of energy capacity6,25010,0002Cropper Station
430 hours of energy capacity10,00020,0003Cropper Station
532 hours of energy capacity15,00035,0004Powered Station
634 hours of energy capacity21,25056,2504Powered Station
736 hours of energy capacity28,75085,0005Powered Station
838 hours of energy capacity37,500122,5006Powered Station
940 hours of energy capacity47,500170,0007Powered Station
1042 hours of energy capacity60,000230,0008Cropper Works
1144 hours of energy capacity75,000305,0008Cropper Works
1246 hours of energy capacity92,500397,5009Cropper Works
1348 hours of energy capacity112,500510,00010Cropper Works
1450 hours of energy capacity135,000645,00011Cropper Works
1552 hours of energy capacity160,000805,00012Harvest Station
1654 hours of energy capacity190,000995,00012Harvest Station
1756 hours of energy capacity225,0001,220,00013Harvest Station
1858 hours of energy capacity265,0001,485,00014Harvest Station
1960 hours of energy capacity310,0001,795,00015Harvest Station
2062 hours of energy capacity362,5002,157,50016Estate Station
2164 hours of energy capacity422,5002,580,00016Estate Station
2266 hours of energy capacity490,0003,070,00017Estate Station
2368 hours of energy capacity565,0003,635,00018Estate Station
2470 hours of energy capacity650,0004,285,00019Estate Station
2572 hours of energy capacity750,0005,035,00020Grand Cropper

How bonuses combine

Building effects apply only to their named mechanic. Active companion effects combine with buildings under the game’s caps: late-penalty reduction 75%, weather-bonus strength increase 100%, fertilizer strength increase 50%, seed grow-time reduction 34%, and automation capacity 96 hours. These caps describe fully combined systems, not bonuses supplied by this building alone.