Purpose and how to use it
Manage Premium automation and increase recharge capacity.
The station opens Auto Cropper controls. Its base energy capacity is 24 hours and each level adds two hours, up to 72. Upgrading the station requires active Premium. Queue slots are a separate capacity purchase. Recharging resets energy to now plus capacity; it does not add another full charge on top of existing energy.
Click the building on your farm to open its menu. Moving a building changes its location, not its owned level. Farm editor placement rules explain entrances and walking access.
Where to get it
The Auto Cropper Station is included with your farm at Level 1; you do not buy a separate building from the seed shop. Find it on My Farm and click its model to open its menu. If you stored or moved it, open Edit Farm → Buildings, select the owned building and place it again. Its level improvements are purchased from its own menu, not by buying another copy.
Every level: benefits, costs and requirements
Exact rule at building level L: Energy capacity = 24 + 2 × (L − 1) hours. Percentage displays are rounded to at most four decimal places; the fraction above defines the exact calculation.
← Scroll sideways to see every column →
| Level | Benefit | Cost to reach (coins) | Cumulative coins | Farm level | Appearance |
|---|---|---|---|---|---|
| 1 | 24 hours of energy capacity | 0 | 0 | 1 | Cropper Station |
| 2 | 26 hours of energy capacity | 3,750 | 3,750 | 1 | Cropper Station |
| 3 | 28 hours of energy capacity | 6,250 | 10,000 | 2 | Cropper Station |
| 4 | 30 hours of energy capacity | 10,000 | 20,000 | 3 | Cropper Station |
| 5 | 32 hours of energy capacity | 15,000 | 35,000 | 4 | Powered Station |
| 6 | 34 hours of energy capacity | 21,250 | 56,250 | 4 | Powered Station |
| 7 | 36 hours of energy capacity | 28,750 | 85,000 | 5 | Powered Station |
| 8 | 38 hours of energy capacity | 37,500 | 122,500 | 6 | Powered Station |
| 9 | 40 hours of energy capacity | 47,500 | 170,000 | 7 | Powered Station |
| 10 | 42 hours of energy capacity | 60,000 | 230,000 | 8 | Cropper Works |
| 11 | 44 hours of energy capacity | 75,000 | 305,000 | 8 | Cropper Works |
| 12 | 46 hours of energy capacity | 92,500 | 397,500 | 9 | Cropper Works |
| 13 | 48 hours of energy capacity | 112,500 | 510,000 | 10 | Cropper Works |
| 14 | 50 hours of energy capacity | 135,000 | 645,000 | 11 | Cropper Works |
| 15 | 52 hours of energy capacity | 160,000 | 805,000 | 12 | Harvest Station |
| 16 | 54 hours of energy capacity | 190,000 | 995,000 | 12 | Harvest Station |
| 17 | 56 hours of energy capacity | 225,000 | 1,220,000 | 13 | Harvest Station |
| 18 | 58 hours of energy capacity | 265,000 | 1,485,000 | 14 | Harvest Station |
| 19 | 60 hours of energy capacity | 310,000 | 1,795,000 | 15 | Harvest Station |
| 20 | 62 hours of energy capacity | 362,500 | 2,157,500 | 16 | Estate Station |
| 21 | 64 hours of energy capacity | 422,500 | 2,580,000 | 16 | Estate Station |
| 22 | 66 hours of energy capacity | 490,000 | 3,070,000 | 17 | Estate Station |
| 23 | 68 hours of energy capacity | 565,000 | 3,635,000 | 18 | Estate Station |
| 24 | 70 hours of energy capacity | 650,000 | 4,285,000 | 19 | Estate Station |
| 25 | 72 hours of energy capacity | 750,000 | 5,035,000 | 20 | Grand Cropper |
How bonuses combine
Building effects apply only to their named mechanic. Active companion effects combine with buildings under the game’s caps: late-penalty reduction 75%, weather-bonus strength increase 100%, fertilizer strength increase 50%, seed grow-time reduction 34%, and automation capacity 96 hours. These caps describe fully combined systems, not bonuses supplied by this building alone.