Two different timers
Before collection, the Perfect Harvest window controls late-harvest HP loss. After collection, the Barn’s fresh-until deadline controls whether the produce can earn pool HP. These are independent. A late crop can still enter the Barn as Fresh Produce, but with reduced HP per item.
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| Timer | Starts | Base range | Effect |
|---|---|---|---|
| Perfect Harvest | When crop becomes ready | 25% of grow time; 2 min–2 h | Late collection loses 5 percentage points per overdue window, down to 50% |
| Barn freshness | When crop is harvested | 7 days at Barn 1; 10 days at Barn 25 | After deadline the produce is Pantry, no pool HP |
Late-harvest penalty
At or before the Perfect Harvest deadline, 100% of planting HP remains. Immediately after it, the multiplier becomes 95%; each further full Perfect-window interval removes another 5 percentage points, stopping at 50%. The Silo and active late-protection companions reduce the penalty, not the original value.
| Unprotected remaining HP | At 50% penalty reduction | At combined 75% penalty reduction |
|---|---|---|
| 100% | 100% | 100% |
| 95% | 97.5% | 98.75% |
| 75% | 87.5% | 93.75% |
| 50% | 75% | 87.5% |
What happens to old produce?
Pantry Produce no longer earns Harvest Points when sold. It can still satisfy compatible orders. Order fulfillment consumes Pantry first, preserving fresh stock when possible. Upgrading the Barn or adding a freshness companion affects newly harvested batches, not old expiry dates.